Quite astonishing that 6994 games have made their way onto the App Store in its less than 8 months of existence. Especially, as one blogger writes, when contrasted with the 800 games the DS platform has seen in over 4 years.
The article goes on to lament the difficulty of finding the real gems amongst all [...]
Along with all the fan fair for the new iPhone OS 3.0, there comes an updated license agreement for iPhone developers. Running a diff with the June 2008 license mostly reveals the expected stuff about pre-release software and the new features.
There is one little change that could impact game developers, in particular, in section 3.3.2:
“No [...]
October 25, 2008 – 3:30 pm
On October 1st Apple announced they would be lifting the non-disclosure agreement for released versions of the iPhone SDK. On Thursday the new agreement was finally posted. Developers can now talk freely.
As a result, books on iPhone development are becoming available, including those from Pragmatic Programmers and one from Manning. I was surprised to see [...]
September 23, 2008 – 9:41 pm
Today Pragmatic Programmers pulled iPhone SDK Development due to Apple’s non-disclosure agreement. At the same time, Apple placed an NDA on their rejection letters.
When I first setup uikit.com, I intended to document my progress as I developed an iPod touch application. Having done a little work on MacSword, I thought I might become involved in [...]
After downloading Xcode 3.1, I was immediately impressed when my iPod touch was listed in the new Organizer window on startup. Unfortunately I was in for disappointment, remote debugging is not supported without becoming a member of the $99 beta program, which is open to limited numbers in the United States only. I’ve seen a [...]
Today the developer community is abuzz with Apple’s pre-release of the iPhone SDK. Developers who once used jail-breaking techniques to write software for iPhone and iPod touch can transition to an Apple-supported development platform and distribution model. While it won’t please everyone, I am quite happy with Apple’s model and the tight integration with Xcode.
As [...]